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GL!TCH is a course designed to introduce middle and high school students to Electrical Engineering, Mechanical Engineering, Coding, and, most importantly, Problem Solving. 

NO STEM EXPERIENCE REQUIRED to teacH

If you care about students, you can teach this class!

THE ULTIMATE IN ENGAGEMENT

It’s unique.
It’s fun.
It’s memorable.

AN AUTHENTIC STEM EXPERIENCE

Real code.
Real hardware.
Real experience.

Develops genuine problem solving

Students use project based learning, the key to retention in STEM.

“A story based coding/hands-on engineering experience.  It’s about problem solving and computational thinking.  We loved the problem solving aspect – the students REALLY did gain confidence throughout.  They got to design and build and actually see the results of their code in real life.”

Carolyn Peruta
Executive Director,
Sonoma State University TRIO

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NO STEM EXPERIENCE REQUIRED to teacH

If you care about students, you can teach this class!

THE ULTIMATE IN ENGAGEMENT

It’s unique.
It’s fun.
It’s memorable.

AN AUTHENTIC STEM EXPERIENCE

Real code.
Real hardware.
Real experience.

Develops genuine problem solving

Students develop solutions through project based learning, the key to student retention in STEM.

“A story based coding/hands-on engineering experience.  It’s about problem solving and computational thinking.  We loved the problem solving aspect – the students REALLY did gain confidence throughout.  They got to design and build and actually see the results of their code in real life.”

- Carolyn Peruta, Executive Director, Sonoma State University TRIO -

NO STEM EXPERIENCE REQUIRED to teacH

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Welcome to BoomTOwn

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What exactly will students experience in this particular program? Some of you may have heard of Escape Rooms or Mystery Dinner Parties, or the theatrical Sleep No More in New York City. Others may be more familiar with Children’s Museums, such as the Exploratorium in San Francisco or the Museum of Science and Industry in Chicago. Maybe you have even been lucky enough to go to the new immersive Van Gogh exhibit that is currently touring the United States.

 

In Heist, students will have the opportunity to engage with and explore their physical and digital surroundings as they solve puzzles together, discover clues, and attempt to accomplish goals within a set time period. Using storytelling techniques is a powerful educational tool that not only increases engagement and fosters a sense of awe and curiosity, but role playing more importantly allows students to step outside of their comfort zone and try on different types of roles, take academic and emotional risks, and explore multiple approaches to real life scenarios.

Early on in the course, students will be introduced to the fictional city of Boomtown as well as a cast of colorful characters who ultimately require the students to aid them on this epic cyber heist mission. Students will be tasked with various engineering problems where they will have to build electrical circuits or write code (Python 3 and Linux) to help advance their adventure game. They will work collaboratively and learn language, best practices, and thought processes used currently in the computer science and themed entertainment industries. Instructors will use a variety of storytelling techniques including visual illustrations, mixed media, multiple code editors, mini lessons to deliver scientific content and methodology, and peer led activities and discussions.

 

By the end of the course, students will have built out a portfolio that consists of their coding programs, photos of their circuits and hardware, and journal entries about their learning experience and aha moments.

 

It is the hope that Heist will bring to the educational space a more inclusive, accessible, and playful experience to students interested in pursuing creative avenues within the STEM fields; and at the very least, be a memorable and meaningful opportunity where they can let down their hair, roll up their sleeves, and enjoy the quirky Maker environment that Heist has to offer.

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